Using a carving wheel attachment for an angle grinder is proving time effective in trying to replicate the 3d printed form that I created in the virtual studio.

I started off doing this in the workshop but after being labelled a "dust monster", I decided to set up outside! The plywood, although only a cheap exterior grade, is holding together well. The glue has bonded each layer all the way through, and apart from accidentally revealing a few screws, the layering process was successful.

One element of the layering process that I would alter is how the slices are aligned. As this was the first attempt, I wanted to glue it together quickly to experiment with the power carving tool. As a result, I had not aligned them properly so some form of notch is needed on each template so the individual layers can be accurately lined up. This means that the process of trying to replicate the original (as close as possible) has been made more difficult because the stratified form was wrong. As such, I have had to be more liberal with the carving rather than simply rounding the edges of the layers. Certain aspects have translated very nicely but it has become apparent that it will never be 100% identical to the digital sculpture that I made in VR. Has the digital version become a sculptural equivalent of drawing? Using something tangible to make work from as opposed to a designer using drawings. What are the parallels between drawing and using VR sculpting as a form of documenting/testing forms/ideas?

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